Nullify

Starting my patrol late in the day, my newly acquired Taranis seemed to be having some sort of malfunction: I kept getting caught in all the damn warp disrupt bubbles?
I decided to run various ship systems checks and I noticed much to my dismay, the nullification system had been left out entirely! ”What the bhaaly hel has some fedo brained engineer done.” I thought to myself – worse yet I discover those cheapskates at Duvolle labs have done this intentionally! I was incredulous, imagine an interceptor being designed with less capacity to intercept? I felt the vein on my head throbbing as my anger rised rapidly at the thought and so, I decided to take it out on as many capsuleers I could find… and fully test my ship in the process to see if anything else was amiss…
I patrolled through Syndicate before deciding to travel through several other regions in my search for targets. I narrowly avoided two or three gate camps around Delve and Fade before turning north through lowsec.

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Heading home after a clash with a Thrasher.

I must admit the Taranis still lives up to its fearsome reputation and many still really do under estimate the capabilities of this ship, and i think some sabre pilots are also blissfully unaware of the changes in it’s design.
After several hours I headed home with several kills including a Vexor Navy and two artillery fit Thrashers; not bad for one of the cheapest tech 2 frigates on the market.

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